![]() ![]() The actors do a brilliant job of underplaying the drama, and some of the lines of dialogue are amazingly profound about the survival situation the story is set in. The voice over work is excellent and so is the writing. Just don’t leave it on pause for too long or you’ll go mad. This is keeping in line with everything else Narcosis brings and the composer has done an excellent job. Low bass rumblings and static hisses make you feel like your room is being crushed by sound. The soundtrack is again immersive, oppressive and unforgiving. The sequences when the game gets strange and all weird, especially a dream section in a field of poppies, are highly stunning and effective, especially after spending so much time deep in the water. The HUD display is well executed, as well as the menus and photos of your dead colleagues. There is barely enough light to see a few yards in front, whilst shadows ensure creatures lurk around every corner. What Narcosis does do is a great job of making the underwater world look dark, atmospheric and frightening. ![]() ![]() For now though it’s good with a standard controller, but the pacing issues and over familiarity of scare tactics start to make the experience a bit average. I imagine it would be a brilliantly terrifying experience in VR and one I would love to try. It has also been designed for VR and that becomes very evident in certain sections, like when you’re hit by the octopus face huggers. It’s all about atmosphere and spooky underwater terror, which it does very well – even though the world does start to tire as you make your way through. The aforementioned sea spider is something you should just avoid, because it will kill you straight away so you need to find a path around them.īut then, Narcosis isn’t really about combat. This can take out the smaller creatures like the scary fish, squids or octopuses after about four attacks. You have one attack, which is a very slow swing with a pocketknife. While mentioning giant sea spiders, it is also worth talking about the combat. These help in lighting the way ahead up, thus avoiding certain drops into abysses or walking into a horde of giant sea spiders. There is also the ability to pick up and use flares throughout the journey. There are plenty of these dotted around, and I only ran out of oxygen a couple of times throughout my playthrough. You replenish your oxygen supply by finding loose canisters strewn across the ocean bed or in handy wall displays in the flooded interiors. The oxygen meter runs down as you walk and you use more if a sea creature attacks you… or something very scary happens. On your suit HUD you have a gauge for your thruster power and on the other side you have an oxygen gauge. You move forward and back, as well as having a thrust button that propels you forward slightly quicker for a short period of time. There is a brief flashback tutorial to help you settle in, whereby you are in a swimming pool doing some training for the mission. ![]() You move at a snail’s pace – maybe the snails will overtake you, maybe they are mocking you…you get the idea, it’s very slow. That’s not a complaint at the game’s speed and resolution, but how accurate Narcosis is at simulating what it would be like at the bottom of the ocean. ![]()
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